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Beamng drive cars
Beamng drive cars







SBR4: Added 2 AWD transfer case types (viscous AWD, adjustable race LSD AWD)Īdded support for 4th and 5th mouse buttons (not assigned by default, can be used for gas/brake, shifting… anything)Īdded new inputmaps for: “Racing Wheel Thunder V5” (using a “PS(R) Gamepad Adaptor”), “Saitek Heavy Equipment Wheel & Pedal”, “Saitek Side Panel Control Deck” and “SpeedLink DriftOZ”Ĭreated new wiki page with all information related to controllers: Controller Supportįixed invalid steering values coming from iOS version of BeamNG Remote Controller appįixed H-shifters forgetting the current gear when alt+tabbing to a different windowįixed random moving elements in several special vehicles when using XBox controllers (deadzones were missing) Pessima: Added 2 AWD transfer case types (viscous AWD, adjustable race LSD AWD) Support for replacement or add-on drivetrain controllers for custom vehicle typesĭ-Series/H-Series/Roamer: Added locking axle differentials, high/low range switching, 4wd/2wd switching, unlockable front hubs Improved limited slip differentials (Torque sensing, speed sensing)įlow of power remains correct when driveshafts or axle shafts break More advanced shifting logic with shift timing, clutch and throttle help Modular and expandable system to create almost any drivetrain layout Many other small vehicle fixes and tweaks metal collision trianglesįixed strange spawning angles and camera positions on props Reduced friction of plastic parts, added correct ground models to plastic vs. T-Series: Cleaned up beam section headersįixed vehicle steering wheels, pedals, and other parts becoming severely misaligned and sticking out in crashes SBR4: corrected power output, added navigation screen Miramar: colorable roof and trim using 2nd and 3rd palette colors, colorable Okudai skin, added adjustable 5-speed race transmission, working dashboard clock Grand Marshal: added 2-tone paint, reduced spiking in trunk and front wheel well corners Implemented BeamNavigator for all cars with new boot screenĬovet: added ‘Vandalized’ skin, made ‘Rally’ and ‘Selecta’ skins colorableĮTK800/ETKC: More durable suspension, add “Post Crash Braking” Torquenode does not default to Armnode anymoreĪdded QuickPlay mode: choose the map, layout, car, environment settings, and go!ĭefault shifting mode is now configured through the Options menu, rather than using the Q keyĪdded three Steam achievements for completing the campaigns: Toggling couplers resets them even when they are in semi-coupled state Slight decrease of physics core memory usage

#BEAMNG DRIVE CARS FULL#

You can view the full exhaustive changelog below. Elsewhere you can expect to see a new upfit for the T-75, a wood crate prop, implementation of the BeamNavigator for all cars with the new boot screen and a bunch of new skins for many different vehicles. New vehicles include the Brucknell LeGran (which you can see above) and there's even a new travel trailer which should prove some fun.







Beamng drive cars